Can you clarify what in a character’s past constitutes a “sin”? For example, murder is obviously a sin, but would killing in self-defense or for survival be considered less of one, or be treated the same and given the same penalties? What if a character had been forced to commit an act, or done so unknowingly? I’m assuming the definition will be pretty broad to allow as many characters as possible to be appable to the game so I thought I’d ask. Thanks!
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